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Read the server’s description here.
This Luanti server, hosted by me, will never be used for any commercial purpose. This means no ads from the server, no micro-transactions, and no P2W.
You must test survival, upon the coldest sea.
Read the server’s description here.
This Luanti server, hosted by me, will never be used for any commercial purpose. This means no ads from the server, no micro-transactions, and no P2W.
Enyekala (formerly Must Test) was originally inspired by just test — made by Andrey (lag). Thanks Andrey! :-)
Credit also goes to maikerumine for creating the JT2 (JT2 @test@) server, and also to sorcerykid, who now owns and hosts it! Some ideas (including textures) have come from that server.
The aforementioned maikerumine recorded a series of videos about this server. Thank you, maikerumine!
You can find the YouTube playlist here.
Finally, thanks to everyone who has built homes and bases on Enyekala, and to everyone who has made their mark in its history.
You can see a documentary about Enyekala crafted by Bob (<UncleBob>) over here. Bob’s Odysee channel has other Enyekala videos, too!
This site has statistics for the server gleaned from the chatlog. I’m not 92% sure it was meant to be public, but it has been around for a while now ….
Someone has written a search tool for the chatlog. If you put this together with :5555, you’ll arrive at the tool.
<J1> (posting on the forum as StarNinjas) made a video about the server. See it here. WARNING: if you value the continued preservation of the length of your attention span, do NOT scroll down! Archive link.
Some bored person spamming the server can be viewed here.
<SharaNu> dies in nether tar. RIP. Archive link here.
A timelapse video of the construction of Green Valley is here. And it’s still not finished (2024/5/31)!
You can find player-written documentation over at https://enyekala.netlify.app. A certain someone is likely responsible for this. :p
Enyekala (MustTest)’s 8th birthday marked by an <UncleBob> video production, here.
On 2023/7/14, the server migrated to a new host yet again. In fact it has come full circle: It’s back home. I have a fiber link now. The bandwidth isn’t super but should be more than sufficient. The best part? I can stop paying $100/month. I need that for gas, especially now that the nations governing +70% of the world’s population have for some strange reason decided that dollars are best held by the people whose government printed them.
I am, of course, a happy Linux user whose “start menu” is NOT being bombed with corporate advertising (I have heard whispers in the dark, terrifying words spoken in deep gloom, that worse things are coming to Windows users, and indeed have already come). 24 x 5.4 GHz cores should keep the lag down. Luanti is slowly moving to a multithreaded model, right? But all I know for sure is that these specs are a metric lightyear better than what $100/month can buy nowadays.
Originally, and for its first year, this server was privately hosted on a decent laptop with 2 750GB Solid State Drives & 4 physical CPU cores with hyper-threading (for a total of 8 logical cores) @ 2.2 GHz. The OS was Kubuntu Linux 16.04 with lots of customizations. However, despite the fairly good processing power, internet bandwidth was severely limited (as is not unusual for a home connection). The server grew slowly and had only a few very dedicated players. Thanks to all of you who put up with it! Now, as of December of 2017, the server is being hosted on a Linux machine in a datacenter in New York, thanks to DigitalOcean.
The remaining text in this section is from the first year and is kept for nostalgia.
The server version (as of its first launch) was 0.4.14-dev. It is generally kept up-to-date with latest Git HEAD. You can see the latest changes to the Luanti engine here. You will generally need a recent client to be able to connect.
Server media is hosted remotely.
Important: THIS SERVER’S IP ADDRESS IS DYNAMIC. IT WILL CHANGE FROM TIME TO TIME. No IP address information is provided in this post because it will quickly go out of date within a few days. As of 2017/7/1, this server can also be reached at http://arklegacy.duckdns.org/. This is the perferred method of connecting, since you do not have to search for my IP address manually.
To find this server (the old way), go to http://servers.luanti.org and hit Ctrl+F (FireFox or Chrome) and search for Must Test. You will find its domain name address in the left-most column. If no entry appears then wait awhile, it will reappear soon. If the server is actually down for maintenance, I will post on the server’s forum topic saying so. :-) The port number (not displayed) is always the same: PORT 30000.
As of 2016-12-20, this server is 80 days old. The server was launched on Monday, October 1, 2016.
As of October 27, 2017, I have finally gotten around to writing a restart script. The server will automatically restart every night at 06:00:00 UTC. (The restart might be a few seconds after 06:00:00 UTC due to script delays.) This is around 12:00 or 1:00 AM if you live in the U.S. (CST), depending on DST.
Typically the restart only takes a few seconds. On Sundays the server is down at this time for around 10 minutes in order to purge excess account data and generate the map images.
Update August 2026: I have made the decision to stop publishing my most recent code changes in a continuous rolling fashion. This is because the rolling updates have inadvertently created a culture of “code readers” which significantly damages the game concepts of exploration, experimentation, and discovery. While it is not my intention to make the game closed-source, it is also not my intention that people should be able to look at the code to spoil secrets for themselves and others.
I am thus resolved that the majority of the game code will be published only at certain times (to be determined later), and in all probability, only up to commits older than a year.
On February 27 of 2020, the Lua code for MustTest Game was finally made public. You can find the source on GitHub. This links to the canonical repository for the code that runs on this server. There is also a repository on NotABug, but this goes largely unused because of service outages, except for its issue-tracker (as of 2023-12-23). Be aware that I will not receive a notification for comments or new issues there, so post your comments on the GitHub repo.
Take note! MustTest Game was, from its beginning, not intended to be used in “singleplayer” mode. Singleplayer mode will likely fail to work, or else it will be very buggy! Of course, I’ll accept patches if anyone wants to make singleplayer a tolerable experience.
The code also depends on server configuration (e.g., start items) without which the game may not work as intended. For a long time, the source was designed on the assumption that it would not be used anywhere else, and therefore it makes assumptions about system-configuration that won’t be true for other peoples’ machines. Such assumptions include hard-coded filepaths, date & time, and other such stuff. I will most likely not have time to fix these problems, but if anyone wants to spend time making a patch, I’ll gladly accept it (as long as the patch doesn’t break my own server).
A final note: if you wish to extract only a specific mod from this game, please save yourself some trouble and don’t naïvely copy a folder. You will probably experience annoying crashes for all your pains. Almost every “mod” in MustTest Game calls the functions of other mods, either at load-time or at runtime. Correct extraction can be done, but it is a non-trivial process.